branchrust_reboot/main/biofuel_generatorcancel
47 Commits over 0 Days - Infinitycph!
Indicator lights listen to their being disabled
main -> biofuel_generator
main -> biofuel_generator
Ensure you cant stir the biofuel generator when it overhangs an edge
Fix dismount not removing the stir bar
Ensure biofuel generator can be picked up even if its child is spawned
Fix biofuel generator flag collision
- Remove broken test stir
- Swap to idle
Add some more text to the screen in the biofuel generator
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
Fix the deployment being the wrong way around
Add blinking 'processing' and 'blocked' text on the info display
Indicator + light notify LOD
Minimum of 1 fuel for even worse foods (grubs)
- Description
- Crafting costs
- Tech tree
- Have to restir after adding new food
- Show a little pop animation in the loot panel ui to show its been reset
- Make 'electircity required' show in red
- Turn off lamp and indicator if theres no power connected to the biofuel generator
- "stirring" -> "stirred"
Add emissive indicator lights:
- green flashing when done (fuel in and not food)
- green when cooking normally
- solid red when no food (to show its burning power)
- red flashing when needing to be stirred
Hide the spoon in the guide prefab
- Add stirring animations
- Add viewmodel animation
- Make generalised mounted camera anim system
main -> biofuel_generator
- Scale low grade + process time with food calories
- Cache consumable component
- 30 mins between stirs
- blanket 60 fuel required before each stir
- Filling/draining bar
- Better electric port setup
- Minor colour changes
- Ensure you need to be super close to the generator to be able to stir
- Setup lewis's new UI
- Stir is now a progress bar
- Minor mount/dismount changes
main -> biofuel_generator
- When stirring the generator you're now mounted (just at current standing position)
- When letting go of E stop the mounting
- Show 'no electricity status' if stirred but no power
Add in a stir status panel showing if we are currently stirred or not
main -> biofuel_generator
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
- Setup biofuel generator ui
- Takes in food, converts to low grade
- Basic script setup
- Initial IO power input
main -> biofuel_generator