userIan Hendersoncancel
branchrust_reboot/main/biofuel_generatorcancel

47 Commits over 0 Days - Infinitycph!

47 Days Ago
Indicator lights listen to their being disabled
47 Days Ago
fix wacky hand rotation
47 Days Ago
main -> biofuel_generator
48 Days Ago
- eye centre fix
48 Days Ago
Add stir lock convar
48 Days Ago
Better colliders
48 Days Ago
Compile errors
48 Days Ago
main -> biofuel_generator
49 Days Ago
Dung gives 1 fuel
49 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
49 Days Ago
Fix dismount not removing the stir bar
49 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
49 Days Ago
Fix biofuel generator flag collision
49 Days Ago
- Manifest fixes
49 Days Ago
- Remove broken test stir - Swap to idle
49 Days Ago
Some more fly work
49 Days Ago
Add some more text to the screen in the biofuel generator
50 Days Ago
Open/close sounds
50 Days Ago
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
50 Days Ago
Fix the deployment being the wrong way around
50 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
50 Days Ago
Indicator + light notify LOD
50 Days Ago
Tech tree fixes
50 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
50 Days Ago
- Description - Crafting costs - Tech tree
50 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
50 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
50 Days Ago
Reduce power consumption
50 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
50 Days Ago
Better flies
50 Days Ago
Hide the spoon in the guide prefab
50 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
50 Days Ago
main -> biofuel_generator
51 Days Ago
Remove unneeded test
51 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
51 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
51 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
51 Days Ago
- Ensure you need to be super close to the generator to be able to stir
51 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
51 Days Ago
main -> biofuel_generator
55 Days Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
55 Days Ago
Add in a stir status panel showing if we are currently stirred or not
55 Days Ago
main -> biofuel_generator
2 Months Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
2 Months Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
2 Months Ago
- Basic script setup - Initial IO power input
2 Months Ago
main -> biofuel_generator