userIan Hendersoncancel
branchrust_reboot/main/biofuel_generatorcancel

47 Commits over 0 Days - Infinitycph!

6 Days Ago
Indicator lights listen to their being disabled
6 Days Ago
fix wacky hand rotation
6 Days Ago
main -> biofuel_generator
7 Days Ago
- eye centre fix
7 Days Ago
Add stir lock convar
7 Days Ago
Better colliders
7 Days Ago
Compile errors
7 Days Ago
main -> biofuel_generator
8 Days Ago
Dung gives 1 fuel
8 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
8 Days Ago
Fix dismount not removing the stir bar
8 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
8 Days Ago
Fix biofuel generator flag collision
8 Days Ago
- Manifest fixes
8 Days Ago
- Remove broken test stir - Swap to idle
8 Days Ago
Some more fly work
8 Days Ago
Add some more text to the screen in the biofuel generator
9 Days Ago
Open/close sounds
9 Days Ago
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
9 Days Ago
Fix the deployment being the wrong way around
9 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
9 Days Ago
Indicator + light notify LOD
9 Days Ago
Tech tree fixes
9 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
9 Days Ago
- Description - Crafting costs - Tech tree
9 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
9 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
9 Days Ago
Reduce power consumption
9 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
9 Days Ago
Better flies
9 Days Ago
Hide the spoon in the guide prefab
9 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
9 Days Ago
main -> biofuel_generator
10 Days Ago
Remove unneeded test
10 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
10 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
10 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
10 Days Ago
- Ensure you need to be super close to the generator to be able to stir
10 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
10 Days Ago
main -> biofuel_generator
14 Days Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
14 Days Ago
Add in a stir status panel showing if we are currently stirred or not
14 Days Ago
main -> biofuel_generator
20 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
20 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
21 Days Ago
- Basic script setup - Initial IO power input
21 Days Ago
main -> biofuel_generator