branchrust_reboot/main/biofuel_generatorcancel
75 Commits over 0 Days - Infinitycph!
Lighting & FX polish.
Hooked up logic to the non-emissive texture entities.
Fixed all the display sprites being uncompressed.
The display is an 80s'esque liquid crystal display like the texture implies.
Asset not relying on emissive textures only anymore (bad for the arm etc)
Indicator lights listen to their being disabled
- anim updates
- updated left Ik position
main -> biofuel_generator
- set deployed to one hand ik
- updated generator anims
- added 3p wip anim
- set up generic mount subsystem on stirmount prefab
main -> biofuel_generator
Ensure you cant stir the biofuel generator when it overhangs an edge
Fix dismount not removing the stir bar
Ensure biofuel generator can be picked up even if its child is spawned
Fix biofuel generator flag collision
- Remove broken test stir
- Swap to idle
Add some more text to the screen in the biofuel generator
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
Fix the deployment being the wrong way around
Add blinking 'processing' and 'blocked' text on the info display
Indicator + light notify LOD
Minimum of 1 fuel for even worse foods (grubs)
- Description
- Crafting costs
- Tech tree
- Have to restir after adding new food
- Show a little pop animation in the loot panel ui to show its been reset
- Make 'electircity required' show in red
- Turn off lamp and indicator if theres no power connected to the biofuel generator
- "stirring" -> "stirred"
Add emissive indicator lights:
- green flashing when done (fuel in and not food)
- green when cooking normally
- solid red when no food (to show its burning power)
- red flashing when needing to be stirred
Hide the spoon in the guide prefab
- Add stirring animations
- Add viewmodel animation
- Make generalised mounted camera anim system
main -> biofuel_generator
Biofuel rig fixing liquid joint not being centered
added WIP viewmodel unity camera anim
- set avatar on rig file
- adding wip anims
- added controller with param
- Scale low grade + process time with food calories
- Cache consumable component
- 30 mins between stirs
- blanket 60 fuel required before each stir