branchrust_reboot/main/biofuel_generatorcancel

75 Commits over 0 Days - Infinitycph!

44 Days Ago
Emission fresnel tweak.
44 Days Ago
Lighting & FX polish. Hooked up logic to the non-emissive texture entities. Fixed all the display sprites being uncompressed. The display is an 80s'esque liquid crystal display like the texture implies. Asset not relying on emissive textures only anymore (bad for the arm etc)
44 Days Ago
merge from main
44 Days Ago
stirrer position fix
Rin
45 Days Ago
Power consumption 2 > 5
46 Days Ago
biofuel generator sounds
47 Days Ago
idle update
47 Days Ago
anim updates
47 Days Ago
Indicator lights listen to their being disabled
48 Days Ago
- anim updates - updated left Ik position
48 Days Ago
fix wacky hand rotation
48 Days Ago
main -> biofuel_generator
48 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
48 Days Ago
- eye centre fix
48 Days Ago
Add stir lock convar
48 Days Ago
Better colliders
48 Days Ago
Compile errors
48 Days Ago
main -> biofuel_generator
49 Days Ago
Dung gives 1 fuel
49 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
49 Days Ago
Fix dismount not removing the stir bar
49 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
49 Days Ago
Fix biofuel generator flag collision
49 Days Ago
- Manifest fixes
49 Days Ago
- Remove broken test stir - Swap to idle
49 Days Ago
Some more fly work
49 Days Ago
Add some more text to the screen in the biofuel generator
50 Days Ago
anim updates
50 Days Ago
Open/close sounds
50 Days Ago
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
50 Days Ago
Fix the deployment being the wrong way around
50 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
50 Days Ago
Indicator + light notify LOD
50 Days Ago
Tech tree fixes
50 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
50 Days Ago
- Description - Crafting costs - Tech tree
50 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
50 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
50 Days Ago
Reduce power consumption
50 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
50 Days Ago
Better flies
50 Days Ago
Hide the spoon in the guide prefab
50 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
50 Days Ago
main -> biofuel_generator
51 Days Ago
Biofuel rig fixing liquid joint not being centered
51 Days Ago
added WIP viewmodel unity camera anim
51 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
51 Days Ago
Remove unneeded test
51 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
51 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir