userIan Hendersoncancel
branchrust_reboot/main/game_room_dlc/poolcancel

95 Commits over 61 Days - 0.06cph!

31 Days Ago
game_room_dlc -> game_room_dlc/pool
32 Days Ago
Missed files
32 Days Ago
Debug commands to change pool table state
32 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
32 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
32 Days Ago
Better blue team colour
32 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
32 Days Ago
Remove old icon
32 Days Ago
Fix busted 3p cue position/rotation
32 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
32 Days Ago
Change ... to say PROCESSING TURN in pool table status
32 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
32 Days Ago
game_room_dlc -> game_room_dlc/pool
33 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
33 Days Ago
Use player id 0 to as an error fallback
33 Days Ago
Add substeps to the pool physics system for better performance at low fps
33 Days Ago
More compile fixes
33 Days Ago
Serializer fix
33 Days Ago
Compile errors
33 Days Ago
- More shot animation work - More debugging
33 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
33 Days Ago
auto close the pool table dialog if you die
36 Days Ago
- More toast work - Custom dismount position setup - More test UI
36 Days Ago
- More crappy UI - Animator changes
36 Days Ago
Minor 3p animation fixes
36 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
36 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
36 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
37 Days Ago
Step left/right blends - dont work how I want yet
37 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
37 Days Ago
Somewat better spline movement
37 Days Ago
WIP 3p and vm anim work
37 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
38 Days Ago
Swap to a 1d blend instead, we don't need the y value
38 Days Ago
Dont wipe the mountable wipe anchor on the client
38 Days Ago
Fixed pooltable not being placeable
38 Days Ago
More compile fixes
38 Days Ago
rename PoolTable to Pooltable so Unity behaves
38 Days Ago
game_room_dlc -> game_room_dlc/pool
39 Days Ago
WIP new 3p anims setup
40 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
40 Days Ago
pooltable -> pool
2 Months Ago
compile errors
2 Months Ago
Fix mountable floating issues
2 Months Ago
Fix dismounting at angled shots from forcing you to look at your feet
2 Months Ago
Enable legs renderer on pool table mountable
2 Months Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
2 Months Ago
Initial UI setup
2 Months Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
2 Months Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot