userIan Hendersoncancel
branchrust_reboot/main/game_room_dlc/poolcancel

95 Commits over 61 Days - 0.06cph!

2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Missed files
2 Months Ago
Debug commands to change pool table state
2 Months Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
2 Months Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
2 Months Ago
Better blue team colour
2 Months Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
2 Months Ago
Remove old icon
2 Months Ago
Fix busted 3p cue position/rotation
2 Months Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
2 Months Ago
Change ... to say PROCESSING TURN in pool table status
2 Months Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
2 Months Ago
Use player id 0 to as an error fallback
2 Months Ago
Add substeps to the pool physics system for better performance at low fps
2 Months Ago
More compile fixes
2 Months Ago
Serializer fix
2 Months Ago
Compile errors
2 Months Ago
- More shot animation work - More debugging
2 Months Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
2 Months Ago
auto close the pool table dialog if you die
3 Months Ago
- More toast work - Custom dismount position setup - More test UI
3 Months Ago
- More crappy UI - Animator changes
3 Months Ago
Minor 3p animation fixes
3 Months Ago
Allow player 2 to be filled by the same player for solo play (regression)
3 Months Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
3 Months Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
3 Months Ago
Step left/right blends - dont work how I want yet
3 Months Ago
- Don't clip mountable into the table - New equidistant movement system again
3 Months Ago
Somewat better spline movement
3 Months Ago
WIP 3p and vm anim work
3 Months Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
3 Months Ago
Swap to a 1d blend instead, we don't need the y value
3 Months Ago
Dont wipe the mountable wipe anchor on the client
3 Months Ago
Fixed pooltable not being placeable
3 Months Ago
More compile fixes
3 Months Ago
rename PoolTable to Pooltable so Unity behaves
3 Months Ago
game_room_dlc -> game_room_dlc/pool
3 Months Ago
WIP new 3p anims setup
3 Months Ago
- Swap over to new pool table model - Cleanup - Temp colliders
3 Months Ago
pooltable -> pool
4 Months Ago
compile errors
4 Months Ago
Fix mountable floating issues
4 Months Ago
Fix dismounting at angled shots from forcing you to look at your feet
4 Months Ago
Enable legs renderer on pool table mountable
4 Months Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
4 Months Ago
Initial UI setup
4 Months Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
4 Months Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot