branchrust_reboot/main/game_room_dlc/poolcancel
100 Commits over 61 Days - 0.07cph!
Updated pool cue position in animations
game_room_dlc -> game_room_dlc/pool
Debug commands to change pool table state
Close the pool dialog in between shots (this is temp but needed at the minute)
- More game registration fixes
- Player slot and id fixes
- Fixes for remounting
- Toast/status fixes
- Fixed not being able to complete the game
- Allow access to reset game
More pool ui fixes, ensure stripes/solids renders on the ui
Ensure eight ball ui doesnt turn itself off
Fix busted 3p cue position/rotation
- Cleaned up deploy volume, colliders, construction script etc
- New Icon
Change ... to say PROCESSING TURN in pool table status
Viewmodel fixes
- Wireup new full and low power cue positions
- Ensure hands can be seen (now using the right material)
game_room_dlc -> game_room_dlc/pool
Adding forward and back pose for pool viewmodel anims
- State refresh improvements
- Fix a bunch of ? checks on Unity objects
Use player id 0 to as an error fallback
Add substeps to the pool physics system for better performance at low fps
- More shot animation work
- More debugging
- Basic setup for shot force controls
- Prevent moving mouse up and down from moving the underlying mountable
auto close the pool table dialog if you die
- More toast work
- Custom dismount position setup
- More test UI
- More crappy UI
- Animator changes
Allow player 2 to be filled by the same player for solo play (regression)
Turn revisions and game controller fixes:
- Prevent player 1 from endlessly being stuck as player 1 and not able to be
- Can only use the mountable if its your turn
- Kick a player out if they move too far away from the table
- Ensure score dialog closes when table is destroyed
- Pool (the table) debug system
- Player toast update system
Step left/right blends - dont work how I want yet
update 3p aim close/far pose for pool mini game
- Don't clip mountable into the table
- New equidistant movement system again
Somewat better spline movement
Export viewmodel pool animations at origin
re-export 3p pool animations facing correct direction
- Hide interesecting balls rather than bumping the y height
- Prevent clipping on the new model
Swap to a 1d blend instead, we don't need the y value
Dont wipe the mountable wipe anchor on the client
Fixed pooltable not being placeable
rename PoolTable to Pooltable so Unity behaves
game_room_dlc -> game_room_dlc/pool
- Swap over to new pool table model
- Cleanup
- Temp colliders
Fix mountable floating issues
Fix dismounting at angled shots from forcing you to look at your feet