branchrust_reboot/main/game_room_dlc/poolcancel

100 Commits over 61 Days - 0.07cph!

10 Days Ago
Updated pool cue position in animations
11 Days Ago
game_room_dlc -> game_room_dlc/pool
11 Days Ago
Missed files
11 Days Ago
Debug commands to change pool table state
11 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
11 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
11 Days Ago
Better blue team colour
11 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
11 Days Ago
Remove old icon
11 Days Ago
Fix busted 3p cue position/rotation
11 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
11 Days Ago
Change ... to say PROCESSING TURN in pool table status
11 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
11 Days Ago
game_room_dlc -> game_room_dlc/pool
11 Days Ago
Adding forward and back pose for pool viewmodel anims
12 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
12 Days Ago
Use player id 0 to as an error fallback
12 Days Ago
Add substeps to the pool physics system for better performance at low fps
12 Days Ago
More compile fixes
12 Days Ago
Serializer fix
12 Days Ago
Compile errors
12 Days Ago
- More shot animation work - More debugging
13 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
13 Days Ago
auto close the pool table dialog if you die
15 Days Ago
- More toast work - Custom dismount position setup - More test UI
16 Days Ago
- More crappy UI - Animator changes
16 Days Ago
Minor 3p animation fixes
16 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
16 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
16 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
16 Days Ago
Step left/right blends - dont work how I want yet
16 Days Ago
update 3p aim close/far pose for pool mini game
16 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
16 Days Ago
Somewat better spline movement
17 Days Ago
WIP 3p and vm anim work
17 Days Ago
Export viewmodel pool animations at origin
17 Days Ago
re-export 3p pool animations facing correct direction
17 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
17 Days Ago
Swap to a 1d blend instead, we don't need the y value
17 Days Ago
Dont wipe the mountable wipe anchor on the client
17 Days Ago
Fixed pooltable not being placeable
17 Days Ago
More compile fixes
17 Days Ago
rename PoolTable to Pooltable so Unity behaves
17 Days Ago
game_room_dlc -> game_room_dlc/pool
19 Days Ago
WIP new 3p anims setup
19 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
20 Days Ago
pooltable -> pool
53 Days Ago
compile errors
53 Days Ago
Fix mountable floating issues
53 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet