branchrust_reboot/main/game_room_dlc/poolcancel

5 Commits over 0 Days - ∞cph!

5 Hours Ago
- Add walls to the pool physics simulation
5 Hours Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
6 Hours Ago
Fix busted deploy volume
6 Hours Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now