branchrust_reboot/main/game_room_dlc/poolcancel
5 Commits over 0 Days - ∞cph!
- Add walls to the pool physics simulation
- Shared client+server physics tick rate (for now)
- 15 ball triangle rack setup
- Cue ball setup
- Properly map ian physics engine -> world space
- Setup pool table deploy prefab
- Further tweaks/cleanup to .deployed
Pool table linking:
- Client + server run physics
- Server sends snapshots to the client (position, rotation, velocity)
- Client updates running simulation to match the sent server update
- Run it through save/load right now