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branchrust_reboot/main/hackweek_drawbridgecancel

21 Commits over 89 Days - 0.01cph!

7 Months Ago
main -> hackweek_drawbridge
10 Months Ago
Added IO line support
10 Months Ago
- Fixed door controller - Broke lock
10 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
10 Months Ago
Ensure open/close door takes priority
10 Months Ago
Fixed bug preventing open/close option being replaced by pickup
10 Months Ago
Added sounds
10 Months Ago
Added pickup/repair
10 Months Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
10 Months Ago
Missing files
10 Months Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
10 Months Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
10 Months Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
10 Months Ago
Standard 300 open/close now working
10 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
10 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
10 Months Ago
Apply root motion
10 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
10 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
10 Months Ago
Wow, it works -Fixed orientation issues
10 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh