branchrust_reboot/main/hackweek_drawbridgecancel

24 Commits over 0 Days - ∞cph!

33 Days Ago
Added IO line support
33 Days Ago
- Fixed door controller - Broke lock
33 Days Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
33 Days Ago
Ensure open/close door takes priority
33 Days Ago
Fixed bug preventing open/close option being replaced by pickup
33 Days Ago
Added sounds
34 Days Ago
Added pickup/repair
34 Days Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
34 Days Ago
Missing files
34 Days Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
34 Days Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
34 Days Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
34 Days Ago
Standard 300 open/close now working
34 Days Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
34 Days Ago
close 150 and 300 anims
34 Days Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
34 Days Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
34 Days Ago
Apply root motion
34 Days Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
34 Days Ago
drawbridge wip anims and set up controller/avatar
34 Days Ago
wip drawbridge greybox and anims
37 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
37 Days Ago
Wow, it works -Fixed orientation issues
37 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh