branchrust_reboot/main/hackweek_drawbridgecancel
24 Commits over 0 Days - ∞cph!
- Fixed door controller
- Broke lock
- Added lock and door controller support
- Added increased protection to the front of the drawbridge
Ensure open/close door takes priority
Fixed bug preventing open/close option being replaced by pickup
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
- Added box collision to all 3 panes of the drawbridge
- Stop self collision
- Drawbridge Extend/Retract ability now supported by animated building block
- Fixed animator issues
- Recalculate bounds
- Add retract/extend mode
- Add menu items
- Wire it into animation controller
- Codegen
Standard 300 open/close now working
tweaked skinning a little, added open 150 to 300 and open 300 to 150
- Fixed animations not working (cleaned up animator and turned off exit time)
Snap back on close?
- Dont nuke the animator on the server
- Cleanup drawbridge
- First steps to debugging broken anims
- Get a collider on the new model and setup
- Sort out basic animator
- Setup realmed removed for the new setup
drawbridge wip anims and set up controller/avatar
wip drawbridge greybox and anims
- Icon
- More deployable changes
- Skewed out on an single axis
Wow, it works
-Fixed orientation issues
Initial attempt at a Drawbridge:
- Use Siege Tower Drawbridge 1
- Allow placement in a door frame
- Adjust protection volume
- Use door guide mesh