branchrust_reboot/main/hackweek_drawbridgecancel

25 Commits over 89 Days - 0.01cph!

9 Months Ago
main -> hackweek_drawbridge
1 Year Ago
Added IO line support
1 Year Ago
- Fixed door controller - Broke lock
1 Year Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
1 Year Ago
Ensure open/close door takes priority
1 Year Ago
Fixed bug preventing open/close option being replaced by pickup
1 Year Ago
Added sounds
1 Year Ago
Added pickup/repair
1 Year Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
1 Year Ago
Missing files
1 Year Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
1 Year Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
1 Year Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
1 Year Ago
Standard 300 open/close now working
1 Year Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
1 Year Ago
close 150 and 300 anims
1 Year Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
1 Year Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
1 Year Ago
Apply root motion
1 Year Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
1 Year Ago
drawbridge wip anims and set up controller/avatar
1 Year Ago
wip drawbridge greybox and anims
1 Year Ago
- Icon - More deployable changes - Skewed out on an single axis
1 Year Ago
Wow, it works -Fixed orientation issues
1 Year Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh