branchrust_reboot/main/hackweek_golfcancel
8 Commits over 0 Days - ∞cph!
- Swing club mechanics to power up/down shots
- Add putter
- Better idle head position values
- Refactor swing data into a struct since we need to pass it to a few places
- Add crappy trail renderer to the ball
- Add crappy prediction trail (still needs tweaked)
Added crappy path visualisation
WIP: Walkaround
- Can mount and walk around the golf ball
- Two view modes
- single fire attack (for now)
Fix clientside golf ball stuttering
Swap away from projectiles in favour of a standard BaseEntity
- Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client)
- Various settings to tune update amount
- Simple press e to force golf ball in that direction
- Create basic golf ball entity
- Create golf ball projectile
- Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
PlayerRigUpdate2 -> hackweek_golf