userIan Hendersoncancel
branchrust_reboot/main/hackweek_golfcancel

52 Commits over 0 Days - ∞cph!

2 Months Ago
Simplify prefab pre processing error (to get more info on this build issue)
2 Months Ago
When PrefabPreProcess fails on an object - attempt to dump its name Try and get the path in a try/catch block so it doesnt NRE and stop the build
2 Months Ago
Some minor tweaks to prevent it bouncing on the edges between colliders Not perfect but will do for the playtest
2 Months Ago
Can use ball without tee remove a bunch of logs
2 Months Ago
Messy set of bug fixes so i can do one final check before builds
2 Months Ago
Disable golf tee killing balls if you dont swing off the tee. Was causing
2 Months Ago
Swapped interaction icons to something better than crosses everywhere
2 Months Ago
Add random golf ball colours
2 Months Ago
Fix bug when trying to tee off from the golf tee
2 Months Ago
CLIENT compile fixes
2 Months Ago
Compile fix - getting ready for aux3
2 Months Ago
Compile fixes
2 Months Ago
Fix golf tee nuking the ball under weird circumstances
2 Months Ago
Detect a winner and show a phrase when they win
2 Months Ago
Numerous bug fixes with the Golf UI
2 Months Ago
Ensure hole UI updates
2 Months Ago
Reserve the first two rows in the ui
2 Months Ago
Ensure golf ball home tee is set
2 Months Ago
Missing physics material files
2 Months Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
2 Months Ago
Fixed bugs with numbering not changing under certain circumstances
2 Months Ago
Added visible par number, hole number and current players as text on the Tee Clock
2 Months Ago
Player scoring system. Player scores increase with each hit
2 Months Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
2 Months Ago
Can now Tee-Off from the Tee
2 Months Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
2 Months Ago
- Fixed swap to driver popup not working
2 Months Ago
Create item for golf hole bucket - can now place it
2 Months Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
2 Months Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
2 Months Ago
Show phrase when swapping golf club type
2 Months Ago
Ensure mountable dies when dismounting from a ball
2 Months Ago
Missed file
2 Months Ago
- New Iron position - New Driver position - Better hand IK positions
2 Months Ago
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms
2 Months Ago
Fix clientside golf ball being returned to the server
2 Months Ago
Feedback changes: - Inverted A + D for walking - Reduced putting max by 50%
2 Months Ago
Revert golf ball mountable and golf ball back to what they should be
2 Months Ago
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
2 Months Ago
- Stop golf cart wheels being pulled down by shock height - Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc - Expose shock values in inspector
2 Months Ago
Changed golf hole files
2 Months Ago
- Wire up new golf hole - Setup animator - Reset mechanics
2 Months Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
2 Months Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
2 Months Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
2 Months Ago
Added crappy path visualisation
2 Months Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
2 Months Ago
Fix clientside golf ball stuttering
2 Months Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
2 Months Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)