userIan Hendersoncancel
branchrust_reboot/main/hackweek_golfcancel

8 Commits over 0 Days - ∞cph!

- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
Added crappy path visualisation
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
Yesterday
Fix clientside golf ball stuttering
2 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
2 Days Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
2 Days Ago
PlayerRigUpdate2 -> hackweek_golf
2 Days Ago
main -> hackweek_golf