branchrust_reboot/main/hackweek_golfcancel
79 Commits over 0 Days - ∞cph!
Golf test course (+ mediascenes folder)
Golfcart read write/golf driver mesh and textures
Simplify prefab pre processing error (to get more info on this build issue)
When PrefabPreProcess fails on an object - attempt to dump its name
Try and get the path in a try/catch block so it doesnt NRE and stop the build
Some minor tweaks to prevent it bouncing on the edges between colliders
Not perfect but will do for the playtest
removed world model outline script that didnt work anyway
Can use ball without tee
remove a bunch of logs
Messy set of bug fixes so i can do one final check before builds
Disable golf tee killing balls if you dont swing off the tee. Was causing
removed normal map from detail layer on golf balls
golf hole super rough textures
Swapped interaction icons to something better than crosses everywhere
Add random golf ball colours
Fix bug when trying to tee off from the golf tee
added in new rock golf ball
fixed broken key on golf tee, rotated so its facing forwards, tweaked tee position
Recommitting name changes to minigolf deployables
Forgot to commit code changes to deployables
- Update minigolf deploy guides to face the correct way when deploying
- Update minigolf files
- Updated minigolf deployable names
- Added rendered Icons for mini golf deployables
Compile fix - getting ready for aux3
Fix golf tee nuking the ball under weird circumstances
Detect a winner and show a phrase when they win
Numerous bug fixes with the Golf UI
Reserve the first two rows in the ui
Ensure golf ball home tee is set
Missing physics material files
Add Golf Leaderboard UI
- Add players based on who has joined the game
- Sort against strokes
- Show who has completed the course
Fixed bugs with numbering not changing under certain circumstances
Added visible par number, hole number and current players as text on the Tee Clock
Player scoring system. Player scores increase with each hit
- Ability to join/leave games on the tee
- Tee backtracks dismounts/swings to golf ball and mountable
- Deployable changes
- Phrases
Can now Tee-Off from the Tee
- Players can't kick golfballs
- Add drag on the ball so it doesnt roll forever
- Add bounciness
- Fixed swap to driver popup not working
Create item for golf hole bucket - can now place it
- Improved hitting workflow again
- Will now auto dismount if you've hit the ball then walked after sending it
- Fix phrases not poping off
deployable golf tee initial setup
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated
- Dont draw trajectory if you have shot your ball
Show phrase when swapping golf club type
Ensure mountable dies when dismounting from a ball
- New Iron position
- New Driver position
- Better hand IK positions
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball
- Clearup and rewrite the club system (AGAIN)
- Reset and replace the position target transforms