userIan Hendersoncancel
branchrust_reboot/main/heli_fixescancel

11 Commits over 30 Days - 0.02cph!

7 Months Ago
Removed debug stuff
7 Months Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
7 Months Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
7 Months Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
7 Months Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
7 Months Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
7 Months Ago
Ensure some space is allocated for collisions prior to the death spinout
7 Months Ago
Added convar to disable monument crashing
7 Months Ago
Ensured monuments that have default tier don't slip through the cracks
7 Months Ago
Additional check for monument type
7 Months Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.