branchrust_reboot/main/heli_fixescancel
11 Commits over 30 Days - 0.02cph!
Bunch more targetting bugs fixed
Had to revert damage checks and 0 hp workaround
Modified zone sizes again
Fixed exploding heli in mid air without crashing
Another attempt to fix this neverending orbit bug :)
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
Prevent further damage to heli once in death state
Ensure death spinout location is located on the floor
Ensure some space is allocated for collisions prior to the death spinout
Added convar to disable monument crashing
Ensured monuments that have default tier don't slip through the cracks
Additional check for monument type
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.