branchrust_reboot/main/heli_fixescancel
                         
                     
             
         
     
    
        
11 Commits over 30 Days - 0.02cph!
    
    
        
        
            
            
            
                
                Bunch more targetting bugs fixed
Had to revert damage checks and 0 hp workaround
Modified zone sizes again
                
                
                
                
             
         
        
            
            
            
                
                Fixed exploding heli in mid air without crashing
Another attempt to fix this neverending orbit bug :)
                
                
                
                
             
         
        
            
            
            
                
                Ensured starting orbit break inside update won't call the rest of the movement code that iteration
                
                
                
                
             
         
        
            
            
            
                
                Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
                
                
                
                
             
         
        
            
            
            
                
                Prevent further damage to heli once in death state
Ensure death spinout location is located on the floor
                
                
                
                
             
         
        
            
            
            
                
                Ensure some space is allocated for collisions prior to the death spinout
                
                
                
                
             
         
        
            
            
            
                
                Added convar to disable monument crashing
                
                
                
                
             
         
        
            
            
            
                
                Ensured monuments that have default tier don't slip through the cracks
                
                
                
                
             
         
        
            
            
            
                
                Additional check for monument type
                
                
                
                
             
         
        
            
            
            
                
                Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.