branchrust_reboot/main/heli_fixescancel

11 Commits over 30 Days - 0.02cph!

2 Years Ago
Removed debug stuff
2 Years Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
2 Years Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
2 Years Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
2 Years Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
2 Years Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
2 Years Ago
Ensure some space is allocated for collisions prior to the death spinout
2 Years Ago
Added convar to disable monument crashing
2 Years Ago
Ensured monuments that have default tier don't slip through the cracks
2 Years Ago
Additional check for monument type
2 Years Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.