userIan Hendersoncancel
branchrust_reboot/main/jungle_update/vine_integrationcancel

36 Commits over 0 Days - ∞cph!

10 Months Ago
Setup a small line of max length vine swings in the test scene
10 Months Ago
Broken: WIP
10 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
10 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
10 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
10 Months Ago
Hanging vine point now points towards end desintation again
10 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
10 Months Ago
Remove some unused variables
10 Months Ago
Actually make the debug text visible
10 Months Ago
Lerp the slack instead: way nicer result
10 Months Ago
Nuke the length calculation from the Protobuf as well
10 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
10 Months Ago
Remove FastIK
10 Months Ago
Tree compile error
10 Months Ago
Compile errors
10 Months Ago
Convar to disable vine drawing
10 Months Ago
Route vine length through protobufs instead (much better results)
10 Months Ago
More distance calculation bugs
10 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
10 Months Ago
Vine ddraw debug stuff
10 Months Ago
Setup LOD on vine line renderer
10 Months Ago
Clamp max vine length
10 Months Ago
Fixed vine renderers not spawning on proc gen
10 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
10 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
10 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
10 Months Ago
Missing file
10 Months Ago
Add some lerping
10 Months Ago
Rough direction pointing code
10 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
10 Months Ago
Find furthest away destination point and set the length via that
10 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
10 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
10 Months Ago
Add some extra length to loosen the rope
10 Months Ago
Swap vine over to using fake physics rope instead
10 Months Ago
add line renderer caps