branchrust_reboot/main/jungle_update/vine_integrationcancel

86 Commits over 31 Days - 0.12cph!

12 Months Ago
Setup a small line of max length vine swings in the test scene
1 Year Ago
Broken: WIP
1 Year Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
1 Year Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
1 Year Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
1 Year Ago
Hanging vine point now points towards end desintation again
1 Year Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
1 Year Ago
Remove some unused variables
1 Year Ago
Actually make the debug text visible
1 Year Ago
Lerp the slack instead: way nicer result
1 Year Ago
Nuke the length calculation from the Protobuf as well
1 Year Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
1 Year Ago
Remove FastIK
1 Year Ago
Fixed chair.static mount pose
1 Year Ago
Increase brightness of swinging vines to make them pop a bit more
1 Year Ago
server.spawnVineTrees defaults to true
1 Year Ago
ai convar compile fixes
1 Year Ago
Merge from parent
1 Year Ago
Adjust dismount points to fix some violations when dismounting
1 Year Ago
Made a kapok tree material with no wind to apply to the vm
1 Year Ago
Kapok billboard polish / wind setup
1 Year Ago
Merge from foliage_wind_phase
1 Year Ago
Kapok tree polish / billboards / folder cleanup
1 Year Ago
Missing files
1 Year Ago
Players are now dismounted if they collide with construction while swinging
1 Year Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
1 Year Ago
Merge from jungle_update
1 Year Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
1 Year Ago
Added debug.selectLookingAt convar
1 Year Ago
Increased width of vines to 0.3m (was 0.1m)
1 Year Ago
Tree compile error
1 Year Ago
Compile errors
1 Year Ago
Convar to disable vine drawing
1 Year Ago
Route vine length through protobufs instead (much better results)
1 Year Ago
More distance calculation bugs
1 Year Ago
Fix bug causing vines to be incorrect lengths acording to distance
1 Year Ago
Vine ddraw debug stuff
1 Year Ago
Setup LOD on vine line renderer
1 Year Ago
Clamp max vine length
1 Year Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
1 Year Ago
Fixed vine renderers not spawning on proc gen
1 Year Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
1 Year Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
1 Year Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
1 Year Ago
merge from vines
1 Year Ago
Reset the vine position to it's origin when loading a save
1 Year Ago
Merge from jungle_update
1 Year Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
1 Year Ago
Vines swings now need to be greater than 7m
1 Year Ago
Missing file