branchrust_reboot/main/jungle_update/vine_integrationcancel

86 Commits over 31 Days - 0.12cph!

10 Months Ago
Setup a small line of max length vine swings in the test scene
10 Months Ago
Broken: WIP
10 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
10 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
10 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
10 Months Ago
Hanging vine point now points towards end desintation again
10 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
10 Months Ago
Remove some unused variables
10 Months Ago
Actually make the debug text visible
10 Months Ago
Lerp the slack instead: way nicer result
10 Months Ago
Nuke the length calculation from the Protobuf as well
10 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
10 Months Ago
Remove FastIK
10 Months Ago
Fixed chair.static mount pose
10 Months Ago
Increase brightness of swinging vines to make them pop a bit more
10 Months Ago
server.spawnVineTrees defaults to true
10 Months Ago
ai convar compile fixes
10 Months Ago
Merge from parent
10 Months Ago
Adjust dismount points to fix some violations when dismounting
10 Months Ago
Made a kapok tree material with no wind to apply to the vm
10 Months Ago
Kapok billboard polish / wind setup
10 Months Ago
Merge from foliage_wind_phase
10 Months Ago
Kapok tree polish / billboards / folder cleanup
10 Months Ago
Missing files
10 Months Ago
Players are now dismounted if they collide with construction while swinging
10 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
10 Months Ago
Merge from jungle_update
10 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
10 Months Ago
Added debug.selectLookingAt convar
10 Months Ago
Increased width of vines to 0.3m (was 0.1m)
10 Months Ago
Tree compile error
10 Months Ago
Compile errors
10 Months Ago
Convar to disable vine drawing
10 Months Ago
Route vine length through protobufs instead (much better results)
10 Months Ago
More distance calculation bugs
10 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
10 Months Ago
Vine ddraw debug stuff
10 Months Ago
Setup LOD on vine line renderer
10 Months Ago
Clamp max vine length
10 Months Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
10 Months Ago
Fixed vine renderers not spawning on proc gen
10 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
10 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
10 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
10 Months Ago
merge from vines
10 Months Ago
Reset the vine position to it's origin when loading a save
10 Months Ago
Merge from jungle_update
10 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
10 Months Ago
Vines swings now need to be greater than 7m
10 Months Ago
Missing file