branchrust_reboot/main/jungle_update/vine_integrationcancel

86 Commits over 31 Days - 0.12cph!

5 Months Ago
Setup a small line of max length vine swings in the test scene
5 Months Ago
Broken: WIP
5 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
5 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
5 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
5 Months Ago
Hanging vine point now points towards end desintation again
5 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
5 Months Ago
Remove some unused variables
5 Months Ago
Actually make the debug text visible
5 Months Ago
Lerp the slack instead: way nicer result
5 Months Ago
Nuke the length calculation from the Protobuf as well
5 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
5 Months Ago
Remove FastIK
5 Months Ago
Fixed chair.static mount pose
5 Months Ago
Increase brightness of swinging vines to make them pop a bit more
5 Months Ago
server.spawnVineTrees defaults to true
5 Months Ago
ai convar compile fixes
5 Months Ago
Merge from parent
5 Months Ago
Adjust dismount points to fix some violations when dismounting
5 Months Ago
Made a kapok tree material with no wind to apply to the vm
5 Months Ago
Kapok billboard polish / wind setup
5 Months Ago
Merge from foliage_wind_phase
5 Months Ago
Kapok tree polish / billboards / folder cleanup
5 Months Ago
Missing files
5 Months Ago
Players are now dismounted if they collide with construction while swinging
5 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
5 Months Ago
Merge from jungle_update
5 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
5 Months Ago
Added debug.selectLookingAt convar
5 Months Ago
Increased width of vines to 0.3m (was 0.1m)
5 Months Ago
Tree compile error
5 Months Ago
Compile errors
5 Months Ago
Convar to disable vine drawing
5 Months Ago
Route vine length through protobufs instead (much better results)
5 Months Ago
More distance calculation bugs
5 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
5 Months Ago
Vine ddraw debug stuff
5 Months Ago
Setup LOD on vine line renderer
5 Months Ago
Clamp max vine length
5 Months Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
5 Months Ago
Fixed vine renderers not spawning on proc gen
5 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
5 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
5 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
5 Months Ago
merge from vines
5 Months Ago
Reset the vine position to it's origin when loading a save
5 Months Ago
Merge from jungle_update
5 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
5 Months Ago
Vines swings now need to be greater than 7m
5 Months Ago
Missing file