branchrust_reboot/main/naval_updatecancel
139 Commits over 244 Days - 0.02cph!
ScientistBoatOilrigManager: Fix collection was modified error.
RHIB and PT boat loot pass 3
PT Boat and RHIB loot pass 2
Fixed pt boat/rhib sometimes spawning without things in their crate
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
Extra MoutedWeapon profiling
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
Fix unset storage container in RHIB.DeepSea
turret_fixes -> naval_update
demo_fixes -> naval_update
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
Remove icons that generated in the main folder
Search range changes:
Pt boat -> 300
RHIB -> 200
Wrap is invisible check in a server block
Add extra targetting system to mounted weapon AI:
- Allows turet AI to target the same target as the boat provided they dont have one
- Same distance checks as standard target pickup
ai_boats_fixes -> naval_update
Fix turret aiming freeze: server rotation loop never executed in client-authority mode
Server movement logic was incorrectly disabled when _clientAuthority = true, preventing
_worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates.
Fixed by:
- Making server apply rotation unconditionally in Update()
- Corrected HasServerAuthority to always true for rotation authority
- Clamping turret-space yaw/pitch at SetTargetAngles
- Ensuring server snapshot updates execute consistently
- Client authority now only supplies target angles — server still owns movement
Eliminates turret freezing, desync, and clamping bypass issues.
Fix ClientOnPlayerDismount NRE
- PT Boat turret now load in ammo instead of respawning with ammo each time
- Dont try and load turrets at all (just nuke em and recreate them at the other side)
- Put load data into a cache so it can be loaded afterwards
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
- Add PT Boat to F1 Menu
- Add Prefab information
- Generate image
pt_boat_polish_pass_2 -> naval_update
merge from naval_update/deep_sea
merge from deepsea_generation_tweaks
50cal_animations -> naval_update
50cal_animation -> naval_update
50cal_animations -> naval_update
50cal_animations -> naval_update
50cal_animations -> naval_update
turret_fixes -> naval_update
Fix deploy animations not working
- Add the same fix to turn on / turn off and set hold type
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area
- Fixed weird piloted by ai bug when loading PT Boat
- Lowered reload time from 15.3 to 15 seconds
rhib_fixes -> naval_update
pt_boat_turrets -> naval_update
pt_boat_turrets -> naval_update
scientist_boat_ai -> naval_update
pt_boat_turrets -> naval_update
pt_boat_turrets -> naval_update
pt_boat_turrets -> naval_update
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
turretsv2 -> naval_update 🎉
turret_animation_alignment_fix -> naval_update