userIan Hendersoncancel
branchrust_reboot/main/naval_updatecancel

140 Commits over 275 Days - 0.02cph!

36 Days Ago
main -> naval_update
2 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.
3 Months Ago
RHIB and PT boat loot pass 3
3 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
3 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
3 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
3 Months Ago
Extra MoutedWeapon profiling
3 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
3 Months Ago
Cherrypick 50cal fixes
3 Months Ago
Fix unset storage container in RHIB.DeepSea
3 Months Ago
turret_fixes -> naval_update
3 Months Ago
demo_fixes -> naval_update
3 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
3 Months Ago
Remove icons that generated in the main folder
3 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
3 Months Ago
Wrap is invisible check in a server block
3 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
3 Months Ago
ai_boats_fixes -> naval_update
3 Months Ago
Compile fixes (2)
3 Months Ago
Compile fixes
3 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
3 Months Ago
Missing proto file
3 Months Ago
Fix ClientOnPlayerDismount NRE
3 Months Ago
Compile fix
3 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
3 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
3 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
3 Months Ago
pt_boat_polish_pass_2 -> naval_update
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from deepsea_generation_tweaks
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
50cal -> naval
3 Months Ago
50cal_animation -> naval_update
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
turret_fixes -> naval_update
3 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
3 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
3 Months Ago
rhib_fixes -> naval_update
3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
scientist_boat_ai -> naval_update
3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
scientist_boat_ai -> naval_update
3 Months Ago
scientist_boat_ai -> naval_update
3 Months Ago
scientist_boat_ai -> naval_update
3 Months Ago
turretsv2 -> naval_update 🎉