branchrust_reboot/main/naval_update/cannon_animation_fixescancel
2 Commits over 0 Days - ∞cph!
Fix SetGesture() not working right with the new playables system.
After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked.
We can then apply weights as normal.
Sleeping gestures etc were being ignored before: should now be back to normal
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle