branchrust_reboot/main/naval_update/cannon_animation_fixescancel

7 Commits over 0 Days - ∞cph!

Today
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
Today
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
Today
Re trigger animator to fix issues with mounting helis.
Today
Destroy graphs on disable and recreate them
Today
Setup playable graph for other players after animator warm up to fix crash during animator.update.