userIan Hendersoncancel
branchrust_reboot/main/naval_update/scientist_boat_ai_improvements_3cancel

17 Commits over 0 Days - ∞cph!

2 Months Ago
Some more tuning: - Reduce group cohesion a little (they were a bit too stuck into groups) - Can jump to a new macro target earlier (makes them less stubborn) - Increase how far out they need to be before they will begin pulling towards the centre - Greatly increase the applied centre force (they cant get out of moving to the centre as easily)
2 Months Ago
Reynolds wander isn't working very well for us - boats seem to bunch up on the same map edges Rewrote all of the boat wander state: - Now pick macro and micro directions - Macro is a fixed target point (within deepsea bounds or in random direction) - Micro is the same Reynolds stuff but done simpler - Combine them together for a bit of a better approach Boats now traverse around the whole of the deepsea bounds rather than sticking to an edge. Much cleaner and more reliable
2 Months Ago
Fixed the AI Boat triggers on the oilrigs. S2P
2 Months Ago
Pull towards the centre the further out the boats are in the deepsea
2 Months Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
2 Months Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
2 Months Ago
naval_update -> scientist_boat_ai_improvements_3
2 Months Ago
Adjust rhib scientists HP
2 Months Ago
More oil rig boat ai avoidance layer adjustments
2 Months Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
2 Months Ago
2 Months Ago
- Better AI attacking turret distance checks - Better turret DOT checks
2 Months Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
2 Months Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
2 Months Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
2 Months Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
2 Months Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic