branchrust_reboot/main/naval_update/scientist_boat_ai_improvements_3cancel
                         
                     
             
         
     
    
        
7 Commits over 0 Days - ∞cph!
    
    
        
        
            
            
            
                
                - Better AI attacking turret distance checks
- Better turret DOT checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ensure when leaving a state the correct target is cleared
- Fixed a bug when leaving RAM states
- More debug logs
- Ensure when leaving seek state that we clear active target
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Rewrite and cleanup of pursue behaviour
- Multiple NRE fixes
- Better print outs
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Wrap floating cities in the same avoidance triggers as Oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles
- Wrapped Oilrig
- Wrapped Large Oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Better 'get' and 'give up' targetting detection
- Fixed target claiming possibly happening on the same boat thats trying to get rid of the target
- Standardised check system
- Applyed it across all targetting logic