branchrust_reboot/main/naval_update/scientist_boat_ai_improvements_3cancel

7 Commits over 0 Days - ∞cph!

4 Hours Ago
4 Hours Ago
- Better AI attacking turret distance checks - Better turret DOT checks
4 Hours Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
5 Hours Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
5 Hours Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
6 Hours Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic