userIan Hendersoncancel
branchrust_reboot/main/naval_update/turret_fixescancel

13 Commits over 0 Days - ∞cph!

8 Minutes Ago
Remove unused threshold
11 Minutes Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
1 Hour Ago
naval_update -> turret_fixes
1 Hour Ago
- WIP
1 Hour Ago
Missed compile fix
1 Hour Ago
- Compile errors - Reduced rear screenshake
1 Hour Ago
Add screenshake to the front and rear turret so they don't feel lifeless
2 Hours Ago
Restored the rotate to zero before reloading
3 Hours Ago
Fix mounted weapon show/hide NRE
3 Hours Ago
Set AI turret max shoot distance from 200 -> 75 meters
3 Hours Ago
Bring back turret aim lerping
3 Hours Ago
More value tuning
4 Hours Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything