branchrust_reboot/main/naval_update/turret_fixescancel
13 Commits over 0 Days - ∞cph!
- Try moving everything over to update (on the lerping side)
- Server sends an aim packet everytime it receives an input rather than checking difference before sending
naval_update -> turret_fixes
- Compile errors
- Reduced rear screenshake
Add screenshake to the front and rear turret so they don't feel lifeless
Restored the rotate to zero before reloading
Fix mounted weapon show/hide NRE
Set AI turret max shoot distance from 200 -> 75 meters
Bring back turret aim lerping
Implementing a few suggestions from Graham:
- Move reconcilliation to Update loop
- Transform pivot angle relative to transform space rather than world space
- Make all of my reoncilliation/update use sensible values
- Variable everything