branchrust_reboot/main/naval_update/turret_fixescancel

42 Commits over 30 Days - 0.06cph!

54 Days Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
54 Days Ago
Lerp smoothly to 0 - dont hard set
54 Days Ago
naval_update -> turret_fixes
2 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
2 Months Ago
Resort 50 cal left after the merge
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
- More seat adjustments
2 Months Ago
Try out seat relative position re-sync update
2 Months Ago
Bring down reload to like 14.7
2 Months Ago
Reorient seat in the turret Better eye pos
2 Months Ago
2 Months Ago
Reorient seat in gun space
2 Months Ago
- Only update server seat if no client auth
2 Months Ago
Compile fix
2 Months Ago
- Remove debug logs - Remove ddraw
2 Months Ago
- Missing
2 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
2 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
2 Months Ago
Compile fixes
2 Months Ago
- Fix client trying to override the reoncilliation when reloading
2 Months Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
2 Months Ago
- Lerp properly - Dirty system - CLeanup fire system
2 Months Ago
Compile fix
2 Months Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
2 Months Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
2 Months Ago
Fixed Get Network Time compile error
2 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
2 Months Ago
Fix waiting for reload bugs
2 Months Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
2 Months Ago
Remove unused threshold
2 Months Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
- WIP
2 Months Ago
Missed compile fix
2 Months Ago
- Compile errors - Reduced rear screenshake
2 Months Ago
Add screenshake to the front and rear turret so they don't feel lifeless
2 Months Ago
Restored the rotate to zero before reloading
2 Months Ago
Fix mounted weapon show/hide NRE
2 Months Ago
Set AI turret max shoot distance from 200 -> 75 meters
2 Months Ago
Bring back turret aim lerping
2 Months Ago
More value tuning
2 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything