userIan Hendersoncancel
branchrust_reboot/main/patrol_heli_improvementscancel

15 Commits over 0 Days - ∞cph!

7 Months Ago
Removed debugging
7 Months Ago
Compile fixes
7 Months Ago
Merged death clipping fix
7 Months Ago
Small fixes. Ready to merge.
7 Months Ago
Target returning dummy data if no player outside of zone detected
7 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
7 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
7 Months Ago
Additional debugging Further optimisation to zone score updating
7 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
7 Months Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
7 Months Ago
Patched issue where heli could go and orbit a random zone far away for no reason
7 Months Ago
Way less liberal with the no go zone nearest edge calculation
7 Months Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
7 Months Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
7 Months Ago
Merge monument crash