branchrust_reboot/main/patrol_heli_improvementscancel
15 Commits over 0 Days - ∞cph!
Merged death clipping fix
Small fixes.
Ready to merge.
Target returning dummy data if no player outside of zone detected
Removed other factors that could be contributing to far away orbit zones
Further changes to no go zone sizes
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
Additional debugging
Further optimisation to zone score updating
Ensured start spinout is called on death enter instead
Fixed some extra unwanted state transitions
Fixed problem with monument crashing when there are no monuments in the map
Increased danger zone size
Flee positions have set height now
Patched issue where heli could go and orbit a random zone far away for no reason
Way less liberal with the no go zone nearest edge calculation
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
Reduced no go zone size
Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)