branchrust_reboot/main/patrol_heli_improvementscancel

15 Commits over 0 Days - ∞cph!

9 Months Ago
Removed debugging
9 Months Ago
Compile fixes
9 Months Ago
Merged death clipping fix
9 Months Ago
Small fixes. Ready to merge.
9 Months Ago
Target returning dummy data if no player outside of zone detected
9 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
9 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
9 Months Ago
Additional debugging Further optimisation to zone score updating
9 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
10 Months Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
10 Months Ago
Patched issue where heli could go and orbit a random zone far away for no reason
10 Months Ago
Way less liberal with the no go zone nearest edge calculation
10 Months Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
10 Months Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
10 Months Ago
Merge monument crash