branchrust_reboot/main/patrol_heli_revision_2cancel
19 Commits over 0 Days - ∞cph!
Increase visibility of flee marker and path (again)
Recently helicopter will restrict how far it goes on patrols
main -> patrol_heli_revision_2
main -> patrol_heli_revision_2
Increased size of patrol helicopter map icon
Made flee map marker more visible
Made flee map path more visible
main -> patrol_heli_revision_2
Removed logs
Ensure heli can crash at airfield?
Extend flee monument search range
Patrol helicopter flee map marker matches rotation
Patrol helicopter flee map marker shows an estimated to flee location
Fix incorrect height calulation on new flee point
Remove logs
Create map marker at the position the helicopter will flee to
Create a dotted line from current position to the flee position
Use a syncvar to handle the map routing
main -> patrol_heli_revision_2
Ensure the same references are generated throughout
Fix syncvar generator not working properly with Vector3 and Quaternion
Don't flee if the target is close to a monument (within 50 meters of the centre)
Always try and flee in the direction of a monument
Cap flees to around 1~ grid maximum