userIan Hendersoncancel
branchrust_reboot/main/patrol_heli_revision_2cancel

19 Commits over 0 Days - Infinitycph!

1 Year Ago
Increase visibility of flee marker and path (again)
1 Year Ago
Recently helicopter will restrict how far it goes on patrols
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
1 Year Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
1 Year Ago
Fix incorrect height calulation on new flee point Remove logs
1 Year Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
Ensure the same references are generated throughout
1 Year Ago
WIP
1 Year Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
1 Year Ago
Token changes
1 Year Ago
Create flee map markers
1 Year Ago
Compile fix
1 Year Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
1 Year Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum