userIan Hendersoncancel
branchrust_reboot/main/patrol_heli_revision_2cancel

19 Commits over 0 Days - ∞cph!

17 Days Ago
Increase visibility of flee marker and path (again)
17 Days Ago
Recently helicopter will restrict how far it goes on patrols
17 Days Ago
main -> patrol_heli_revision_2
18 Days Ago
main -> patrol_heli_revision_2
25 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
25 Days Ago
main -> patrol_heli_revision_2
27 Days Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
27 Days Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
27 Days Ago
Fix incorrect height calulation on new flee point Remove logs
27 Days Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
27 Days Ago
main -> patrol_heli_revision_2
27 Days Ago
Ensure the same references are generated throughout
27 Days Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
27 Days Ago
WIP
28 Days Ago
Token changes
28 Days Ago
Create flee map markers
28 Days Ago
Compile fix
28 Days Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
28 Days Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum