userIan Hendersoncancel
branchrust_reboot/main/patrol_heli_revision_2cancel

19 Commits over 0 Days - Infinitycph!

12 Months Ago
Increase visibility of flee marker and path (again)
12 Months Ago
Recently helicopter will restrict how far it goes on patrols
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
12 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
12 Months Ago
Fix incorrect height calulation on new flee point Remove logs
12 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
Ensure the same references are generated throughout
12 Months Ago
WIP
12 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
12 Months Ago
Token changes
12 Months Ago
Create flee map markers
12 Months Ago
Compile fix
12 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
12 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum