branchrust_reboot/main/patrol_heli_revision_2cancel

19 Commits over 0 Days - ∞cph!

57 Days Ago
Increase visibility of flee marker and path (again)
58 Days Ago
Recently helicopter will restrict how far it goes on patrols
58 Days Ago
main -> patrol_heli_revision_2
59 Days Ago
main -> patrol_heli_revision_2
2 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
2 Months Ago
main -> patrol_heli_revision_2
2 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
2 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
2 Months Ago
Fix incorrect height calulation on new flee point Remove logs
2 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
2 Months Ago
main -> patrol_heli_revision_2
2 Months Ago
Ensure the same references are generated throughout
2 Months Ago
WIP
2 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
2 Months Ago
Token changes
2 Months Ago
Create flee map markers
2 Months Ago
Compile fix
2 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
2 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum