branchrust_reboot/main/playerboat_deployable_snappingcancel
5 Commits over 0 Days - ∞cph!
Dont use root - was grabbing the boats rotation
Snapping now works as well on boats as it does on land.
Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
Project y directions rather than assuming y = 0
Turn other instances of Vector3.up into ent up
Very basics to setup deployable snapping on player boats.
Still hard to do anything in large waves