userIan Hendersoncancel
branchrust_reboot/main/playerboat_deployable_snappingcancel

5 Commits over 0 Days - ∞cph!

17 Minutes Ago
Dont use root - was grabbing the boats rotation
36 Minutes Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
3 Hours Ago
Project y directions rather than assuming y = 0
3 Hours Ago
Turn other instances of Vector3.up into ent up
4 Hours Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves