userIan Hendersoncancel
branchrust_reboot/main/playerboat_deployable_snappingcancel

5 Commits over 0 Days - ∞cph!

2 Months Ago
Dont use root - was grabbing the boats rotation
2 Months Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
2 Months Ago
Project y directions rather than assuming y = 0
2 Months Ago
Turn other instances of Vector3.up into ent up
2 Months Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves