userIan Hendersoncancel
branchrust_reboot/main/scientist_boats_gameplay_pass_4cancel

14 Commits over 0 Days - ∞cph!

19 Days Ago
Compile fix
19 Days Ago
main -> scientist_boats_gameplay_pass_4
19 Days Ago
Use setup the correct starting rotation when mounting a turret
19 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
19 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
20 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
20 Days Ago
Compile fixes
20 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
20 Days Ago
fix left 'ammoLeft' parameter not having the right string name
20 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
20 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
20 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
20 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
20 Days Ago
Swap PTBoat loot door to a regular dry box