userIan Hendersoncancel
branchrust_reboot/main/scientist_boats_gameplay_pass_4cancel

14 Commits over 0 Days - ∞cph!

59 Days Ago
Compile fix
59 Days Ago
main -> scientist_boats_gameplay_pass_4
59 Days Ago
Use setup the correct starting rotation when mounting a turret
59 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
59 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
60 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
2 Months Ago
Compile fixes
2 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
2 Months Ago
fix left 'ammoLeft' parameter not having the right string name
2 Months Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
2 Months Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
2 Months Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
2 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
2 Months Ago
Swap PTBoat loot door to a regular dry box