branchrust_reboot/main/scientist_boats_gameplay_pass_4cancel
14 Commits over 0 Days - ∞cph!
main -> scientist_boats_gameplay_pass_4
Use setup the correct starting rotation when mounting a turret
Run camera animation stuff in update rather than messing around with invokes or seat overrides
- Fix head animations not working in build on the PT Turret
- Stop get eye override cycling calling itself in some scenarios
- Ensure IsEmpty is also set when jumping off a reloading turret
- Remove Interface for mounted weapons - just look at the mounted weapon script instead
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
fix left 'ammoLeft' parameter not having the right string name
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
Mounted weapons now give you hit markers when you shoot others
- Setup ownership system for held entity
Fix front pt boat turret having really high sensitivity and being hard to aim
- Buff PT Boat loot
- Buff RHIB Loot
Swap PTBoat loot door to a regular dry box