branchrust_reboot/main/scientist_boats_gameplay_pass_4cancel

14 Commits over 0 Days - ∞cph!

3 Months Ago
Compile fix
3 Months Ago
main -> scientist_boats_gameplay_pass_4
3 Months Ago
Use setup the correct starting rotation when mounting a turret
3 Months Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
3 Months Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
3 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
3 Months Ago
Compile fixes
3 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
3 Months Ago
fix left 'ammoLeft' parameter not having the right string name
3 Months Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
3 Months Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
3 Months Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
3 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
3 Months Ago
Swap PTBoat loot door to a regular dry box