userIan Hendersoncancel
branchrust_reboot/main/shelter_limitcancel

23 Commits over 31 Days - 0.03cph!

1 Year Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
1 Year Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
1 Year Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
1 Year Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
1 Year Ago
Fixed issues with double adding to limited list.
1 Year Ago
Fixed removal from list
1 Year Ago
Redone limited shelter list setup for removal/addition
1 Year Ago
Removed reliance on owner id
1 Year Ago
Added protobuf messages
1 Year Ago
Prevented client error on join. Ensured key exists in list before checking count.
1 Year Ago
Redone and broke shelter map markers again
1 Year Ago
Fixed client build issue - still to fix marker loading
1 Year Ago
Fixed bug causing doubled markers to appear
1 Year Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
1 Year Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
1 Year Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
1 Year Ago
Adjusted description to reflect a limit on shelters.
1 Year Ago
Limit now responds to shelters being destroyed
1 Year Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
1 Year Ago
Ensured limit supports empty shelter list from the beginning,
1 Year Ago
Ensured new placed shelters are added to the limit
1 Year Ago
Seperating limiting code
1 Year Ago
Added groundwork to limit how many shelters a person can have