branchrust_reboot/main/shelter_limitcancel

23 Commits over 31 Days - 0.03cph!

11 Months Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
11 Months Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
11 Months Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
11 Months Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
11 Months Ago
Fixed issues with double adding to limited list.
11 Months Ago
Fixed removal from list
11 Months Ago
Redone limited shelter list setup for removal/addition
11 Months Ago
Removed reliance on owner id
11 Months Ago
Added protobuf messages
11 Months Ago
Prevented client error on join. Ensured key exists in list before checking count.
12 Months Ago
Redone and broke shelter map markers again
12 Months Ago
Fixed client build issue - still to fix marker loading
1 Year Ago
Fixed bug causing doubled markers to appear
1 Year Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
1 Year Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
1 Year Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
1 Year Ago
Adjusted description to reflect a limit on shelters.
1 Year Ago
Limit now responds to shelters being destroyed
1 Year Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
1 Year Ago
Ensured limit supports empty shelter list from the beginning,
1 Year Ago
Ensured new placed shelters are added to the limit
1 Year Ago
Seperating limiting code
1 Year Ago
Added groundwork to limit how many shelters a person can have