userIan Hendersoncancel
branchrust_reboot/main/show_sprinkler_rangecancel

23 Commits over 0 Days - ∞cph!

1 Year Ago
Added convar to allow enable/disable
1 Year Ago
Remove unneeded ddraw commands
1 Year Ago
Fixed inaccurate sprinkler radius
1 Year Ago
Fixed volume guide being slightly offset towards the player
1 Year Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
1 Year Ago
Volume guide now disables properly when turning off
1 Year Ago
Further heater zone placement refinements
1 Year Ago
Corrected some incorrect heater growable sizes
1 Year Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
1 Year Ago
Ensure sphere prefab loads into memory correctly
1 Year Ago
- Proper prefab based volumes support - Ensured prefab scales properly
1 Year Ago
Setup volume prefab support
1 Year Ago
more crappy volume changes
1 Year Ago
Remove sprinkler ddraw
1 Year Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
1 Year Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
1 Year Ago
Fix errors with deploy guides that dont have volume renderers
1 Year Ago
Support cone shapes
1 Year Ago
Shader and colour refinements. Added hemisphere support
1 Year Ago
Setup a scrolling diagonal material
1 Year Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
1 Year Ago
Moved the code into deploy guide renderer instead
1 Year Ago
When placing a sprinkler, a sphere will now be visible indicating its range