userIan Hendersoncancel
branchrust_reboot/main/show_sprinkler_rangecancel

23 Commits over 0 Days - ∞cph!

52 Days Ago
Added convar to allow enable/disable
52 Days Ago
Remove unneeded ddraw commands
52 Days Ago
Fixed inaccurate sprinkler radius
52 Days Ago
Fixed volume guide being slightly offset towards the player
52 Days Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
52 Days Ago
Volume guide now disables properly when turning off
52 Days Ago
Further heater zone placement refinements
52 Days Ago
Corrected some incorrect heater growable sizes
52 Days Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
52 Days Ago
Ensure sphere prefab loads into memory correctly
52 Days Ago
- Proper prefab based volumes support - Ensured prefab scales properly
52 Days Ago
Setup volume prefab support
54 Days Ago
more crappy volume changes
54 Days Ago
Remove sprinkler ddraw
54 Days Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
54 Days Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
54 Days Ago
Fix errors with deploy guides that dont have volume renderers
54 Days Ago
Support cone shapes
57 Days Ago
Shader and colour refinements. Added hemisphere support
57 Days Ago
Setup a scrolling diagonal material
57 Days Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
57 Days Ago
Moved the code into deploy guide renderer instead
57 Days Ago
When placing a sprinkler, a sphere will now be visible indicating its range