branchrust_reboot/main/show_sprinkler_rangecancel

12 Commits over 0 Days - ∞cph!

Yesterday
Files for deployment zone visualization.
Yesterday
more crappy volume changes
Yesterday
Remove sprinkler ddraw
Yesterday
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
Yesterday
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
Yesterday
Fix errors with deploy guides that dont have volume renderers
Yesterday
Support cone shapes
4 Days Ago
Shader and colour refinements. Added hemisphere support
4 Days Ago
Setup a scrolling diagonal material
4 Days Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
4 Days Ago
Moved the code into deploy guide renderer instead
4 Days Ago
When placing a sprinkler, a sphere will now be visible indicating its range