branchrust_reboot/main/show_sprinkler_rangecancel

24 Commits over 0 Days - ∞cph!

51 Days Ago
Added convar to allow enable/disable
51 Days Ago
Remove unneeded ddraw commands
51 Days Ago
Fixed inaccurate sprinkler radius
51 Days Ago
Fixed volume guide being slightly offset towards the player
51 Days Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
51 Days Ago
Volume guide now disables properly when turning off
51 Days Ago
Further heater zone placement refinements
51 Days Ago
Corrected some incorrect heater growable sizes
51 Days Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
51 Days Ago
Ensure sphere prefab loads into memory correctly
51 Days Ago
- Proper prefab based volumes support - Ensured prefab scales properly
51 Days Ago
Setup volume prefab support
53 Days Ago
Files for deployment zone visualization.
53 Days Ago
more crappy volume changes
53 Days Ago
Remove sprinkler ddraw
53 Days Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
53 Days Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
53 Days Ago
Fix errors with deploy guides that dont have volume renderers
53 Days Ago
Support cone shapes
56 Days Ago
Shader and colour refinements. Added hemisphere support
56 Days Ago
Setup a scrolling diagonal material
56 Days Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
56 Days Ago
Moved the code into deploy guide renderer instead
56 Days Ago
When placing a sprinkler, a sphere will now be visible indicating its range