branchrust_reboot/main/show_sprinkler_rangecancel
12 Commits over 0 Days - ∞cph!
Files for deployment zone visualization.
more crappy volume changes
- show area of electric heater
- more accurate sprinkler radius
- can see volume materials when inside it
- sprinkler and heater scales are now mulitplied by the actual replicated convar values
- Allow reversing of volume rotations
- Scale volume based on sprinkler radius if used with sprinkler
Fix errors with deploy guides that dont have volume renderers
Shader and colour refinements. Added hemisphere support
Setup a scrolling diagonal material
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
Moved the code into deploy guide renderer instead
When placing a sprinkler, a sphere will now be visible indicating its range