userIan Hendersoncancel
branchrust_reboot/main/snap_deployable_improvementscancel

22 Commits over 30 Days - 0.03cph!

1 Year Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
1 Year Ago
Dont include the clientvar
1 Year Ago
CS0414 error fix
1 Year Ago
Compile errors
1 Year Ago
Set corner rotation to use the closer hit to the player
1 Year Ago
Profiling
1 Year Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
1 Year Ago
Simulate placement with the container corpse check before commiting to one snap type
1 Year Ago
Fixed computer station snapping Fixed cooking workbench snapping
1 Year Ago
Further refinements to snapping feel
1 Year Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
1 Year Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
1 Year Ago
Fixed storage barrel b corner snapping
1 Year Ago
Cleanup
1 Year Ago
Fixed snapping not working right on brutalist foundations
1 Year Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
1 Year Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
1 Year Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
1 Year Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
1 Year Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
1 Year Ago
(subtract) to get the right value
1 Year Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit