userIan Hendersoncancel
branchrust_reboot/main/snap_deployable_improvementscancel

23 Commits over 30 Days - 0.03cph!

12 Days Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
12 Days Ago
Dont include the clientvar
12 Days Ago
CS0414 error fix
12 Days Ago
Compile errors
12 Days Ago
Set corner rotation to use the closer hit to the player
12 Days Ago
Profiling
12 Days Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
12 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
13 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
13 Days Ago
Further refinements to snapping feel
13 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
13 Days Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
13 Days Ago
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13 Days Ago
Fixed storage barrel b corner snapping
13 Days Ago
Cleanup
13 Days Ago
Fixed snapping not working right on brutalist foundations
13 Days Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
13 Days Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
13 Days Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
13 Days Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
13 Days Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
13 Days Ago
(subtract) to get the right value
13 Days Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit