branchrust_reboot/main/snap_deployable_improvementscancel

23 Commits over 30 Days - 0.03cph!

Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
Dont include the clientvar
CS0414 error fix
Compile errors
Yesterday
Set corner rotation to use the closer hit to the player
Yesterday
Profiling
Yesterday
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
Yesterday
Simulate placement with the container corpse check before commiting to one snap type
Yesterday
Fixed computer station snapping Fixed cooking workbench snapping
Yesterday
Further refinements to snapping feel
Yesterday
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
Yesterday
Water barrel cant snap to other water barrels, bounds are too hard to work with
Yesterday
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Yesterday
Fixed storage barrel b corner snapping
Yesterday
Cleanup
Yesterday
Fixed snapping not working right on brutalist foundations
Yesterday
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
Yesterday
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
Yesterday
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
2 Days Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
2 Days Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
2 Days Ago
(subtract) to get the right value
2 Days Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit