userIan Hendersoncancel
branchrust_reboot/main/throwable_prediction_fixescancel

5 Commits over 0 Days - Infinitycph!

20 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
20 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
20 Days Ago
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements - Send over velocity info so the reoncilled state also applies server velocity + tumble etc Results in client sims that are way more accurate
20 Days Ago
- Ensure client ghost will properly detect its sticking positio - Nuke the client ghost if we get a server stick message and server setup
20 Days Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse