branchrust_reboot/main/throwable_prediction_fixescancel
5 Commits over 0 Days - Infinitycph!
- Fix beancan throw looking a little wonky
- Fix molotov not showing gibs on hit
Client predict molotov breaking
- would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements
- Send over velocity info so the reoncilled state also applies server velocity + tumble etc
Results in client sims that are way more accurate
- Ensure client ghost will properly detect its sticking positio
- Nuke the client ghost if we get a server stick message and server setup
Stop c4 and satchels from matching roation when thrown
- everyone agreed it looks worse