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branchrust_reboot/main/unskinned_windmillcancel

4 Commits over 0 Days - ∞cph!

Fixed offset rotation
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
WIP
main -> unskinned_windmill