branchrust_reboot/main/unskinned_windmillcancel
13 Commits over 31 Days - 0.02cph!
- Added a script to convert skinned mesh renderers to mesh renderers
- Parking these extra changes right now (for a few days)
Ensure the wind turbine transmission also rotates.
Rotates in the opposite clock direction (as it would in real life)
main -> unskinned_windmill
Fixed more rotational weirdness
Use a guide prefab so you can see the sails of the Windmill when you place it down
Start the sails pointing towards the player rather than off to the left everytime
https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
main -> unskinned_windmill
LOD improvements (match sail and vain)
Swapped windmills from skinned mesh renderers to regular mesh renderers.
With 50 windmills (high end, all around the same lod):
- saving .15 on UpdateAllSkinnedMeshes
- saving ,15 on MeshSkinning.Update
- Saving .12 on Animators.Update
- Saving .10 on DirectionUpdateAnimationBegin/End
- saving 0.07 on camera rendering
main -> unskinned_windmill