branchrust_reboot/main/unskinned_windmillcancel
                         
                     
             
         
     
    
        
10 Commits over 0 Days - ∞cph!
    
    
        
        
            
            
            
                
                Fixed more rotational weirdness
                
                
                
                
             
         
        
            
            
            
                
                Use a guide prefab so you can see the sails of the Windmill when you place it down
Start the sails pointing towards the player rather than off to the left everytime
https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
                
                
                        
                
                
             
         
        
            
            
            
                
                main -> unskinned_windmill
                
                
                
                
             
         
        
        
            
            
            
                
                LOD improvements (match sail and vain)
                
                
                
                
             
         
        
        
            
            
            
                
                Swapped windmills from skinned mesh renderers to regular mesh renderers.
With 50 windmills (high end, all around the same lod):
- saving .15 on UpdateAllSkinnedMeshes
- saving ,15 on MeshSkinning.Update
- Saving .12 on Animators.Update
- Saving .10 on DirectionUpdateAnimationBegin/End
- saving 0.07 on camera rendering
                
                
                
                
             
         
        
        
            
            
            
                
                main -> unskinned_windmill