branchrust_reboot/main/unskinned_windmillcancel

15 Commits over 31 Days - 0.02cph!

30 Days Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
30 Days Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
30 Days Ago
main -> unskinned_windmill
50 Days Ago
split off axle on windmill
51 Days Ago
Prefab fixes
51 Days Ago
Fixed more rotational weirdness
51 Days Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
51 Days Ago
main -> unskinned_windmill
54 Days Ago
More lod adjustments
54 Days Ago
LOD improvements (match sail and vain)
55 Days Ago
Fixed offset rotation
55 Days Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
55 Days Ago
WIP
55 Days Ago
main -> unskinned_windmill
56 Days Ago
added unskinned windmill for test for ian