branchrust_reboot/main/unskinned_windmillcancel

5 Commits over 0 Days - ∞cph!

1 Hour Ago
Fixed offset rotation
2 Hours Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
3 Hours Ago
WIP
main -> unskinned_windmill
Yesterday
added unskinned windmill for test for ian