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21 Commits over 0 Days - Infinitycph!

1 Year Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
1 Year Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
1 Year Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
1 Year Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
2 Years Ago
world_update_2 -> legacy_woodpile_improvements
2 Years Ago
Set ore bonus wood to use bonus_hit_wood
2 Years Ago
Removed particles from sound effect
2 Years Ago
2 Years Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
2 Years Ago
World Update 2 -> Legacy Woodpile Improvements
2 Years Ago
Swapped to correct impact effect
2 Years Ago
Rebalanced HP to make it as close to nodes as possible
2 Years Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
2 Years Ago
Enable read/write on legacy wood pile importer
2 Years Ago
World Update 2 -> Legacy Woodpile
2 Years Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
2 Years Ago
World Update 2 -> Legacy Wood Pile Improvements
2 Years Ago
Improved hotspot node y choices on wood piles
2 Years Ago
Much cleaner behaviour on outside points
2 Years Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
2 Years Ago
Swapped woodpile over to wood effects