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21 Commits over 0 Days - ∞cph!

27 Days Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
27 Days Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
27 Days Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
27 Days Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
30 Days Ago
world_update_2 -> legacy_woodpile_improvements
32 Days Ago
Set ore bonus wood to use bonus_hit_wood
32 Days Ago
Removed particles from sound effect
32 Days Ago
32 Days Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
32 Days Ago
World Update 2 -> Legacy Woodpile Improvements
32 Days Ago
Swapped to correct impact effect
33 Days Ago
Rebalanced HP to make it as close to nodes as possible
33 Days Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
34 Days Ago
Enable read/write on legacy wood pile importer
34 Days Ago
World Update 2 -> Legacy Woodpile
37 Days Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
38 Days Ago
World Update 2 -> Legacy Wood Pile Improvements
38 Days Ago
Improved hotspot node y choices on wood piles
38 Days Ago
Much cleaner behaviour on outside points
38 Days Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
38 Days Ago
Swapped woodpile over to wood effects