branchrust_reboot/main/world_update_2/legacy_woodpile_improvementscancel

21 Commits over 0 Days - ∞cph!

4 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
4 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
4 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
4 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
4 Months Ago
world_update_2 -> legacy_woodpile_improvements
4 Months Ago
Set ore bonus wood to use bonus_hit_wood
4 Months Ago
Removed particles from sound effect
4 Months Ago
4 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
4 Months Ago
World Update 2 -> Legacy Woodpile Improvements
4 Months Ago
Swapped to correct impact effect
4 Months Ago
Rebalanced HP to make it as close to nodes as possible
4 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
4 Months Ago
Enable read/write on legacy wood pile importer
4 Months Ago
World Update 2 -> Legacy Woodpile
4 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
4 Months Ago
World Update 2 -> Legacy Wood Pile Improvements
4 Months Ago
Improved hotspot node y choices on wood piles
4 Months Ago
Much cleaner behaviour on outside points
4 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
4 Months Ago
Swapped woodpile over to wood effects