branchrust_reboot/main/world_update_2/legacy_woodpile_improvementscancel
21 Commits over 0 Days - ∞cph!
world_update_2 -> world_update_2/legacy_woodpile_improvements
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
Swapped stage centres to directly use Vector3 - prevents Transform allocs
Adjusted wood pile final amount to 1k
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
world_update_2 -> legacy_woodpile_improvements
Set ore bonus wood to use bonus_hit_wood
Removed particles from sound effect
Wood ore bonus
Manifest
Swapped impact effects to tree-impact
World Update 2 -> Legacy Woodpile Improvements
Swapped to correct impact effect
Rebalanced HP to make it as close to nodes as possible
Wood Piles~
Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall.
Greatly simplied my first attempt.
Enable read/write on legacy wood pile importer
World Update 2 -> Legacy Woodpile
Placement changes
Manifest again
Made seperate wood bonus for wood piles
World Update 2 -> Legacy Wood Pile Improvements
Improved hotspot node y choices on wood piles
Much cleaner behaviour on outside points
Woodpiles ~
Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh
More changes to effects and sounds
Swapped woodpile over to wood effects