branchrust_reboot/main/world_update_2/legacy_woodpile_improvementscancel

21 Commits over 0 Days - ∞cph!

9 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
9 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
9 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
9 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
9 Months Ago
world_update_2 -> legacy_woodpile_improvements
9 Months Ago
Set ore bonus wood to use bonus_hit_wood
9 Months Ago
Removed particles from sound effect
9 Months Ago
9 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
9 Months Ago
World Update 2 -> Legacy Woodpile Improvements
9 Months Ago
Swapped to correct impact effect
9 Months Ago
Rebalanced HP to make it as close to nodes as possible
9 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
10 Months Ago
Enable read/write on legacy wood pile importer
10 Months Ago
World Update 2 -> Legacy Woodpile
10 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
10 Months Ago
World Update 2 -> Legacy Wood Pile Improvements
10 Months Ago
Improved hotspot node y choices on wood piles
10 Months Ago
Much cleaner behaviour on outside points
10 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
10 Months Ago
Swapped woodpile over to wood effects