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16 Commits over 0 Days - Infinitycph!

3 Months Ago
Terrain footprint for both variants of rock_formation_medium_e
3 Months Ago
Terrain footprint for 3 variants of rock_formation_medium_d
3 Months Ago
Terrain footprint for 3 variants of rock_formation_medium_c
3 Months Ago
Terrain footprint for 3 variants of rock_formation_medium_b
3 Months Ago
Terrain footprint for both variants of rock_formation_medium_a
3 Months Ago
Add terrain footprint calls to PlaceDecorUniform, PlaceDecorValueNoise, PlaceDecorWhiteNoise so all rock types can make use of the new component
3 Months Ago
Removed lingering generator on hills_cliffs_small\rock_formation_small_d, added terrain footprint for v3_rock_formations_small\rock_formation_small_d
3 Months Ago
Terrain footprint for both variants of rock_formation_small_c
3 Months Ago
Terrain footprint for both variants of rock_formation_small_b
3 Months Ago
Terrain footprint for both variants of rock_formation_small_a
3 Months Ago
Don't override bestRot before spawning
3 Months Ago
Applied terrain footprint to rock_formation_small_d to fix terrain gaps when it spawns over terrain erosion gutters - need to do a pass over all similar 'flat' rock prefabs
3 Months Ago
Added footprint functionality into the CliffSandbox dev scene
3 Months Ago
Apply TerrainFootprint's terrain changes in the PlaceCliffs procedural pipeline after all other component steps before spawn
3 Months Ago
TerrainAnchorRingGenerator can now also generate a TerrainFootprint for the cliff to outline TerrainAnchor's and mark a perimeter where terrain should raise up to - this eliminates cases where the terrain erosion step creates gutters that rock formations spawn over, leaving a gap under the rock
3 Months Ago
CliffSandbox scene can now get the `.map` file from the server's `levelurl`