branchrust_reboot/main/more_cliff_fixescancel
16 Commits over 0 Days - Infinitycph!
Terrain footprint for both variants of rock_formation_medium_e
Terrain footprint for 3 variants of rock_formation_medium_d
Terrain footprint for 3 variants of rock_formation_medium_c
Terrain footprint for 3 variants of rock_formation_medium_b
Terrain footprint for both variants of rock_formation_medium_a
Add terrain footprint calls to PlaceDecorUniform, PlaceDecorValueNoise, PlaceDecorWhiteNoise so all rock types can make use of the new component
Removed lingering generator on hills_cliffs_small\rock_formation_small_d, added terrain footprint for v3_rock_formations_small\rock_formation_small_d
Terrain footprint for both variants of rock_formation_small_c
Terrain footprint for both variants of rock_formation_small_b
Terrain footprint for both variants of rock_formation_small_a
Don't override bestRot before spawning
Applied terrain footprint to rock_formation_small_d to fix terrain gaps when it spawns over terrain erosion gutters - need to do a pass over all similar 'flat' rock prefabs
Added footprint functionality into the CliffSandbox dev scene
Apply TerrainFootprint's terrain changes in the PlaceCliffs procedural pipeline after all other component steps before spawn
TerrainAnchorRingGenerator can now also generate a TerrainFootprint for the cliff to outline TerrainAnchor's and mark a perimeter where terrain should raise up to - this eliminates cases where the terrain erosion step creates gutters that rock formations spawn over, leaving a gap under the rock
CliffSandbox scene can now get the `.map` file from the server's `levelurl`