branchrust_reboot/main/viewmodel_scene_flexcancel
57 Commits over 123 Days - 0.02cph!
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
Fixed scrollview position anchoring to remain consistent when maximised
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown