userJakbcancel
branchrust_reboot/main/viewmodel_scene_flexcancel

57 Commits over 123 Days - 0.02cph!

10 Months Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
10 Months Ago
Fixed scrollview position anchoring to remain consistent when maximised
10 Months Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
10 Months Ago
Simpify filtering logic
10 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
10 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
10 Months Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown