userJakbcancel
branchrust_reboot/main/viewmodel_scene_flexcancel

57 Commits over 123 Days - 0.02cph!

6 Months Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
6 Months Ago
Fixed scrollview position anchoring to remain consistent when maximised
6 Months Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
6 Months Ago
Simpify filtering logic
6 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
6 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
6 Months Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown