branchrust_reboot/main/viewmodel_scene_flexcancel

67 Commits over 123 Days - 0.02cph!

6 Months Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
7 Months Ago
merge from main
7 Months Ago
Missed style file (rhyme time)
7 Months Ago
Change Image material on buttons so they all appear white
7 Months Ago
Dynamically load all gestures from `GestureCollection.Instance.AllGestures` and use their sprite for the button. Halved the looping time of looping gestures to 2.5f seconds. All gestures are working but the sprites can be improved
7 Months Ago
Set selection scrollview content to use preferred size to prevent being able to scroll beyond elements
8 Months Ago
Fixed button text that broke after merge
8 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
8 Months Ago
Merge from main
10 Months Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
10 Months Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
10 Months Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
10 Months Ago
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
10 Months Ago
Only allow camera movement when the input field is not in focus
10 Months Ago
TODO comments for later around camera work
10 Months Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
10 Months Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
10 Months Ago
Commenting
10 Months Ago
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
10 Months Ago
Renamed script in line with scene rename
10 Months Ago
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
10 Months Ago
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
10 Months Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
10 Months Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
10 Months Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
10 Months Ago
merge from main
10 Months Ago
Setup Animations button in the bottom left to open a collapsable scroll view. Works harmoniously with the Items and Wearables select collapsable scroll view - animations button forces collapse of select scroll view, items/wearables button forces collapse of animations scroll view.
10 Months Ago
Ensure the selected item viewmodel always has the same player skin as the spawned PlayerModel
10 Months Ago
Commenting
10 Months Ago
Fixed editor PlaySoundFirstPerson NRE when there isn't a local player. Added a Sound Manager to this scene so sounds work
10 Months Ago
Simplified how the scroll view is populated
10 Months Ago
Code cleanup and reordering
10 Months Ago
Fixed wearables being removed when selecting a new item
10 Months Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
10 Months Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
10 Months Ago
Update spawned viewmodel with same skin colour as preview model
10 Months Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
10 Months Ago
Prevent keyboard shortcuts for randomising player seed and clearing wearables being triggered when typing in filter input boxes. Ignore shortcuts when filter input boxes are in focus
10 Months Ago
Randomising the player seed preserves selected clothing
10 Months Ago
Player can now be equipped with clothing using the wearableScrollView. Multiple items of clothing can be equipped as long as they are compatible in regular gameplay. Equipping a clothing item that is not compatible with others selected will clear the selected clothing. New button to clear player clothing, shortcut with pressing O
10 Months Ago
Redid UI sizing
10 Months Ago
Reapplied player changes
10 Months Ago
Subtract 127494 - contained unwanted files
10 Months Ago
Increase UI size so the scene feels better maximised
10 Months Ago
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
10 Months Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
10 Months Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
10 Months Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
10 Months Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
10 Months Ago
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text