userJake_Richcancel
branchrust_reboot/main/PlayerMaintainedMonuments/masterkeycancel

30 Commits over 31 Days - 0.04cph!

3 Months Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
3 Months Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
3 Months Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
3 Months Ago
Allow player to alt look around while unlocking the door
3 Months Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
3 Months Ago
Switch from signal triggering 3p key animation to flag based approach
3 Months Ago
Update phrases
3 Months Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
3 Months Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
3 Months Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
3 Months Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
3 Months Ago
Don't hold key up to door when looking at unoccupied apartments
3 Months Ago
Update animation controller
3 Months Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
3 Months Ago
merge from main -> masterkey
3 Months Ago
merge from playermaintainedmonuments -> masterkey
3 Months Ago
Update phrases
3 Months Ago
Update manifest
3 Months Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
3 Months Ago
3 Months Ago
Add icons for up and down
3 Months Ago
Add keylock position to door prefabs
3 Months Ago
Move apartment door menu options to new file
3 Months Ago
Unsaved changes to animator
3 Months Ago
Add master key to icon generator manifest Update master key icon
3 Months Ago
Update manifest
3 Months Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
3 Months Ago
Fixes after converting ItemManager.Items static -> instance
3 Months Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
3 Months Ago
merge from main -> masterkey