userJake_Richcancel
branchrust_reboot/main/PlayerMaintainedMonuments/masterkeycancel

30 Commits over 31 Days - 0.04cph!

36 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
36 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
37 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
37 Days Ago
Allow player to alt look around while unlocking the door
37 Days Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
37 Days Ago
Switch from signal triggering 3p key animation to flag based approach
37 Days Ago
Update phrases
37 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
37 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
37 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
37 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
37 Days Ago
Don't hold key up to door when looking at unoccupied apartments
38 Days Ago
Update animation controller
38 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
38 Days Ago
merge from main -> masterkey
38 Days Ago
merge from playermaintainedmonuments -> masterkey
38 Days Ago
Update phrases
38 Days Ago
Update manifest
38 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
38 Days Ago
38 Days Ago
Add icons for up and down
38 Days Ago
Add keylock position to door prefabs
39 Days Ago
Move apartment door menu options to new file
41 Days Ago
Unsaved changes to animator
41 Days Ago
Add master key to icon generator manifest Update master key icon
41 Days Ago
Update manifest
41 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
41 Days Ago
Fixes after converting ItemManager.Items static -> instance
41 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
42 Days Ago
merge from main -> masterkey