branchrust_reboot/main/PlayerMaintainedMonuments/masterkeycancel

48 Commits over 31 Days - 0.06cph!

2 Months Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
2 Months Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
2 Months Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
2 Months Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
2 Months Ago
Allow player to alt look around while unlocking the door
2 Months Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
2 Months Ago
Switch from signal triggering 3p key animation to flag based approach
2 Months Ago
Update phrases
2 Months Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
2 Months Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
2 Months Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
2 Months Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
2 Months Ago
Don't hold key up to door when looking at unoccupied apartments
2 Months Ago
Update animation controller
2 Months Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
2 Months Ago
merge from main -> masterkey
2 Months Ago
merge from playermaintainedmonuments -> masterkey
2 Months Ago
Update phrases
2 Months Ago
Update manifest
2 Months Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
2 Months Ago
2 Months Ago
Add icons for up and down
2 Months Ago
Add keylock position to door prefabs
2 Months Ago
Move apartment door menu options to new file
2 Months Ago
Added posed world model, updated icon
2 Months Ago
Unsaved changes to animator
2 Months Ago
Add master key to icon generator manifest Update master key icon
2 Months Ago
Update manifest
2 Months Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
2 Months Ago
Fixes after converting ItemManager.Items static -> instance
2 Months Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
2 Months Ago
merge from main -> masterkey
2 Months Ago
master key sounds
2 Months Ago
Masterkey 3p and viewmodel animation updates
2 Months Ago
removed old prefab
2 Months Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
2 Months Ago
set up viewmodel renderer
2 Months Ago
Updated description
2 Months Ago
removed unused model prefab
3 Months Ago
Adding second loop for master key
3 Months Ago
Master key first pass animations
3 Months Ago
masterkey anim updates
3 Months Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
3 Months Ago
Creating avatar for keys rig
3 Months Ago
Adding keys world model rig
3 Months Ago
world model for masterkey, LODs and collision
3 Months Ago
Adding master key viewmodel rig
3 Months Ago
master key for apartments viewmodel and textures