branchrust_reboot/main/PlayerMaintainedMonuments/masterkeycancel

48 Commits over 31 Days - 0.06cph!

21 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
21 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
22 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
22 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
22 Days Ago
Allow player to alt look around while unlocking the door
22 Days Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
23 Days Ago
Switch from signal triggering 3p key animation to flag based approach
23 Days Ago
Update phrases
23 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
23 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
23 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
23 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
23 Days Ago
Don't hold key up to door when looking at unoccupied apartments
23 Days Ago
Update animation controller
23 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
23 Days Ago
merge from main -> masterkey
24 Days Ago
merge from playermaintainedmonuments -> masterkey
24 Days Ago
Update phrases
24 Days Ago
Update manifest
24 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
24 Days Ago
24 Days Ago
Add icons for up and down
24 Days Ago
Add keylock position to door prefabs
24 Days Ago
Move apartment door menu options to new file
26 Days Ago
Added posed world model, updated icon
27 Days Ago
Unsaved changes to animator
27 Days Ago
Add master key to icon generator manifest Update master key icon
27 Days Ago
Update manifest
27 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
27 Days Ago
Fixes after converting ItemManager.Items static -> instance
27 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
27 Days Ago
merge from main -> masterkey
27 Days Ago
master key sounds
28 Days Ago
Masterkey 3p and viewmodel animation updates
29 Days Ago
removed old prefab
29 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
29 Days Ago
set up viewmodel renderer
29 Days Ago
Updated description
29 Days Ago
removed unused model prefab
35 Days Ago
Adding second loop for master key
36 Days Ago
Master key first pass animations
37 Days Ago
masterkey anim updates
41 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
41 Days Ago
Creating avatar for keys rig
41 Days Ago
Adding keys world model rig
42 Days Ago
world model for masterkey, LODs and collision
42 Days Ago
Adding master key viewmodel rig
42 Days Ago
master key for apartments viewmodel and textures