branchrust_reboot/main/PlayerMaintainedMonuments/masterkeycancel

48 Commits over 31 Days - 0.06cph!

Today
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
Today
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
Yesterday
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
Yesterday
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
Yesterday
Allow player to alt look around while unlocking the door
Yesterday
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
2 Days Ago
Switch from signal triggering 3p key animation to flag based approach
2 Days Ago
Update phrases
2 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
2 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
2 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
2 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
2 Days Ago
Don't hold key up to door when looking at unoccupied apartments
2 Days Ago
Update animation controller
2 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
3 Days Ago
merge from main -> masterkey
3 Days Ago
merge from playermaintainedmonuments -> masterkey
3 Days Ago
Update phrases
3 Days Ago
Update manifest
3 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
3 Days Ago
3 Days Ago
Add icons for up and down
3 Days Ago
Add keylock position to door prefabs
4 Days Ago
Move apartment door menu options to new file
6 Days Ago
Added posed world model, updated icon
6 Days Ago
Unsaved changes to animator
6 Days Ago
Add master key to icon generator manifest Update master key icon
6 Days Ago
Update manifest
6 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
6 Days Ago
Fixes after converting ItemManager.Items static -> instance
6 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
6 Days Ago
merge from main -> masterkey
7 Days Ago
master key sounds
8 Days Ago
Masterkey 3p and viewmodel animation updates
9 Days Ago
removed old prefab
9 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
9 Days Ago
set up viewmodel renderer
9 Days Ago
Updated description
9 Days Ago
removed unused model prefab
15 Days Ago
Adding second loop for master key
16 Days Ago
Master key first pass animations
17 Days Ago
masterkey anim updates
21 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
21 Days Ago
Creating avatar for keys rig
21 Days Ago
Adding keys world model rig
21 Days Ago
world model for masterkey, LODs and collision
21 Days Ago
Adding master key viewmodel rig
22 Days Ago
master key for apartments viewmodel and textures