userJake_Richcancel
branchrust_reboot/main/base_occlusion/vending_door_fixcancel

4 Commits over 0 Days - Infinitycph!

1 Hour Ago
Update tests
1 Hour Ago
Add support for doors to be "always closed" but still treated like portals between rooms - allows vending machines to block visibility between rooms while keeping the same code as doors
1 Hour Ago
Add the "door blocker" component for base occlusion to the vending machine prefab too
1 Hour Ago
Fix entities placed in sockets (vending machines) not linking up with their sockets until stability runs (which doesn't apply for vending machines) or server restart - part of the reason vending machines didn't block occlusion: they sometimes had no links