branchrust_reboot/main/base_occlusion/vending_door_fixcancel

4 Commits over 0 Days - Infinitycph!

54 Minutes Ago
Update tests
54 Minutes Ago
Add support for doors to be "always closed" but still treated like portals between rooms - allows vending machines to block visibility between rooms while keeping the same code as doors
55 Minutes Ago
Add the "door blocker" component for base occlusion to the vending machine prefab too
56 Minutes Ago
Fix entities placed in sockets (vending machines) not linking up with their sockets until stability runs (which doesn't apply for vending machines) or server restart - part of the reason vending machines didn't block occlusion: they sometimes had no links