branchrust_reboot/main/biome_visuals_2cancel
13 Commits over 153 Days - 0.00cph!
merge from main -> biome_visuals_2
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
Merge from main -> biome_visuals_2
merge from main -> biome_visuals_2
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
Merge from main -> biome_visuals_2
Cherrypick all the code from the /prefabs subbranch
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error
Print error if there are additional components that would be stripped (example: Imposter)
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage
Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs
Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
Add RendererBatch if all biome variants have it present
Add new BiomeVisuals2 component
- swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome
Added tool to convert from BiomeVisuals -> BiomeVisuals2