userJake_Richcancel
branchrust_reboot/main/biome_visuals_2cancel

17 Commits over 334 Days - 0.00cph!

32 Days Ago
merge from main -> biome_visuals_2
32 Days Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
32 Days Ago
merge from main -> biome_visuals_2
7 Months Ago
merge from main -> biome_visuals_2
7 Months Ago
merge from main -> biome_visuals_2
12 Months Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
12 Months Ago
Merge from main -> biome_visuals_2
12 Months Ago
merge from main -> biome_visuals_2
1 Year Ago
Skip RendererLOD for now
1 Year Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
Cherrypick all the code from the /prefabs subbranch
1 Year Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
1 Year Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
1 Year Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
1 Year Ago
Add RendererBatch if all biome variants have it present
1 Year Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2