branchrust_reboot/main/biome_visuals_2cancel

14 Commits over 153 Days - 0.00cph!

Yesterday
merge from main -> biome_visuals_2
2 Days Ago
merge from main -> biome_visuals_2
4 Months Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
4 Months Ago
Merge from main -> biome_visuals_2
4 Months Ago
merge from main -> biome_visuals_2
5 Months Ago
Skip RendererLOD for now
5 Months Ago
Fix RendererLOD not having it's settings copied over by BiomeVisuals2
5 Months Ago
Merge from main -> biome_visuals_2
5 Months Ago
Cherrypick all the code from the /prefabs subbranch
5 Months Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
5 Months Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
5 Months Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
5 Months Ago
Add RendererBatch if all biome variants have it present
5 Months Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2