branchrust_reboot/main/biome_visuals_2/prefabscancel
8 Commits over 0 Days - ∞cph!
#if CLIENT for compile errors
Attempt #2 at converting prefabs
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
Update converter to only convert prefabs that are nested prefabs
Convert moss prefabs into nested prefabs so they work with the conversion
Update biome_visuals_2/prefabs
Undo first prefab conversion
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs