branchrust_reboot/main/biome_visuals_2/prefabscancel
                         
                     
             
         
     
    
        
8 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                #if CLIENT for compile errors
                
                
                
                
             
         
        
            
            
            
                
                Attempt #2 at converting prefabs
                
                
                
                
             
         
        
            
            
            
                
                Convert LODComponent disabled and only enable after we copy over the render settings after spawn
                
                
                
                
             
         
        
            
            
            
                
                Update converter to only convert prefabs that are nested prefabs
                
                
                
                
             
         
        
            
            
            
                
                Convert moss prefabs into nested prefabs so they work with the conversion
                
                
                
                
             
         
        
            
            
            
                
                Update biome_visuals_2/prefabs
                
                
                
                
             
         
        
            
            
            
                
                Undo first prefab conversion
                
                
                
                
             
         
        
            
            
            
                
                Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs